Friday, May 10, 2013

Crawl! Bonus Web Supplement for Crawl! No.7

Did you players of Nethack or Rogue feel like the Fountains article was missing something? Well it was, due to a bit of space issues, I had to cut something. So here you go, for free!:

Table d (as in little dog)! Courtesy of Thom Hall...

Download link: https://www.box.com/s/1suddikfqmruodq8bm0k 

Available at RPGNow, now!

http://www.rpgnow.com/product/114349/Crawl%21-fanzine-no.-7

Here's a preview of the Digital Edition (the only difference are the page numbers.)


Wednesday, May 8, 2013

DCC RPG at Gamex 2013

Los Angeles, CA -- May 24-27, 2013

I'll be running two sessions of DCC RPG at GAMEX 2013. Both will be friendly to those new to DCC RPG (I love to teach it.) The first session will be the intro adventure "The Witch of Wydfield" by Brave Halfling Publishing. It'll be at 2PM, Friday afternoon. The second session will be "The Treacherous Cobtraps" also by Brave Halfling Publishing on Saturday, 8PM. It's a 2nd level adventure, but I'll make sure it's friendly to new players.

Characters will be provided, or roll your own. 1st or 2nd level characters are subject to approval. If you've played at one of my convention games, your character should be good to go.

Pre-Registration is open now!

I will have copies of Crawl! on hand if you want a copy.

I will have SWAG to give away as part of:
DCC RPG World Tour 2013

Crawl! No.7 is Now Available in Print...

Cover by bygrinstow
http://appendixm.blogspot.com/
Click on BUY NOW! to purchase Crawl! fanzine no.7 Print Edition Now!

Update: Digital (PDF) Edition is available on the Shop.d20PFSRD.com Now!


Will be available on RPGnow on Friday!
---

Tips and Tricks for playing DCC RPG! And making Traps more brutal!


  • Run Mazes!
  • Creative Skill Checks!
  • Unique Ogres!
  • A Chaotic Sword!
  • and Crit Tables for Traps!


Monday, May 6, 2013

SHIPPED! GAMEX 2013!

Two quick announcements:

Not the best shot, but you get the idea...

  1. Crawl #7 subscriptions have SHIPPED! Regular orders will be made available on Wednesday. I've been out of town, and spent the last two days in a hotel making zines... phew...
  2. I registered my games at GAMEX 2013. They're not approved yet, but they should be posted soon. I'll let you know so you can pre-register for my games.
That's it for now. Details tomorrow, or when I get back to Los Angeles on Wednesday.


Sunday, April 28, 2013

More Adventures...? A query.

tl;dr

Would you be interested in regularly released adventure compilation?
Would you be interested in one-page dungeons in every issue of Crawl? With the possibility of a compilation down the line?
Both?

End tl;dr

I ask the same thing over on the Official Goodman Games Forums

I realize there are two camps, those that DIY and make their own adventures/settings/campaigns and those (like myself) that rely on 3rd Parties to create them for you. So this is mostly for those, like me, that are always looking for more adventures to use, steal from, and hack into their campaigns. 

Crawl! #4 was one of my more popular issues, and I think it's because it was an adventure module. I specifically designed it to be modular, so you can steal the forest, the town, the dragon or the dungeon, and I think it was successful on that part, but it was also a complete adventure on it's own. So that's why I picked it as a whole issue of Crawl. I dont' think I can't do that every time, but if something comes my way that fits that model, I would surely do that. 

And still, one of the number one requests I get is More Adventures. Almost every 3rd Party DCC product out there, so far, has been either an adventure or campaign setting. So there is obviously still demand. On a Transylvanian Adventures thread was brought up a "Dungeon Magazine" like product. I was wondering if there is a demand for such a thing? I proposed that I'd help publish something like it, if I could get a good producer to manage the project. If I could, I can see it happening. But it reminded me of an idea I already had, or planned on doing with Crawl, and that's adding a short adventure to every issue. Due to the format of my zine, it would be more like a 1 or 2 page adventure at most. Then that reminded me of the One-Page Dungeon. If I were to get one-page dungeon submissions, I could crank them out a lot quicker because art & maps are already included as part of a 1-page-dungeon submission. The only difference is, it'd have to be DCC RPG compatible, and my format would be landscape instead of portrait (and some other details designers would have to be aware of.) And heck, if it was in this format I might be able to be the producer/project manager myself. 

What do you think?

Wednesday, April 24, 2013

Zine Machine

I had a bunch of orders today, and I realized that I was out of #5 and #6. So I had some already printed, and I started making a bunch. Then I realized I haven't shared my zine-making technique that I promised to share a while back. So I pulled out my cheap Fancy-Phone and took pics.

This is how I make the physical zines.

I do things factory style, which means I don't make each zine one at a time, I systematically do all the steps in batches. It's faster, it becomes mindless work, so you can watch TV, even read, or think about other things while you crank out a zillion zines.


1. First I collate everything, so I have covers and pages all in the right order.

2. Staple. Staple first! It keeps the pages straight. I staple them all, and put them all in a pile.

3. Fold using my Zine-Fold-o-Matic(tm) (see below.) It's easier than eye-balling, and it gets a basic fold in pretty much the right spot, and it's not going to cause carpal tunnel syndrome from folding, pressing. Again, stack them all.

Zine fits between the flaps. Not exactly, but close. You need some play.
I bow it like this to make sure it's centered. This is the most important part.
Fold! I use my whole hand so I don't get cramps or RSI.
4. Hard fold with something that's hard, that doesn't stain or scratch. A bone-tool is nice, I guess. I use a little shot-glass. Done.

Shot Glass for a harder edge
The Zine-Fold-0-matic is a piece of corrugated plastic that I stole off the street. I hate those signs, they're all over my neighborhood. Most are taking advantage of the low income folks and those on the brink of foreclosure, vultures I tell you. I steal them all, and use them for other projects. I took this one, cut it in half, lengthwise. I measured out a zine, and scored where they'd fold side so it folds easily.

Rule for scale, I used a physical zine for the measurements. Four scores. There will be a gap between the edges of the zine and the plastic-folder-thing. This is OK.

This is to show the scores. I cut through one side, and only one side. You don't want to make the flaps too big, or it won't fold. Or too small, it'll kinks the pages. 

That's it! Let me know if you have any questions.

P.S. #7 is in layout. 

Bonus Tips: Get a stamp for your return address and use address labels for the recipient. Writing out addresses separately sucks. I did hand label a few, but if there is more than 1 or 2, I always cut and paste their address into a template, and print.