Friday, December 21, 2012

Death Metal for Breakfast...

...well actually free-range, dumpster-pizza-fed, chicken eggs and veggie sausages while I listen to Death.FM and drink a Black Butte Porter. I am particularily motivated today. I don't know why, could it be the solar New Year, or the "End of the World" as we know it...? (I feel fine, how about you?) I woke excited, motivated as I've mentioned. I have a lot to do, and don't know where to start. But Fred Hicks, of Evil Hat Productions, whose Fate Core Kickstarter is kicking ass, sent a message to all (not just backers) to Play Out Loud! He wants folks to be open about their playtesting of the new Fate Core rules. I think this a good thing. Which got me thinking about communicating in general with my readers. I don't do that much, I don't communicate very well, and I should. I haven't posted here since mid-November! That's not good. It should be known that I'm a very private person, but I subscribe to the principles of transparency. I haven't been very open with what I'm working on, or doing in general. I should. So I'll start with my weekly "D&D" game. My weekly group continued with People of the Pit, and they're considerably over powering it. Even when I double the "good" guys, combat lasts a round, two at most. Since there are some 0-level characters and a only one 3rd-level Dwarf. The rest are 1st or 2nd, so they shouldn't be dominating as much as they are, but it could be because I'm running a 1st-level adventure, and a draft version of it at that. DCC RPG is really swingy, so maybe the pendulum will head back the other way.

So let's talk about the zine, Crawl! It's late. I took too long to get art requests in, so that's part of the delay, and I haven't even started layout, and it should have been on sale by now. Since we're smack in the middle of holidays, it's not very realistic (or particularily fair) for me to rush the artists. So it doesn't look like Crawl!#6 will come out this month. I'm sorry, and feel crappy about it. The writing is done, all is left is the art, then the layout. But it's coming, I promise. 

While on the topic of Crawl! and Play Out Loud, I have a few ideas brewing for upcoming issues. I'm going to share them here and on the Goodman Games Forums, for input, ideas and suggestions. The next issue, following #6, is themed or focused on Judges-Tips, Tricks and Traps for DCC RPG Judges. I think I have all the articles I need, but I may need more. So if you have something that fits, send it my way. If you're an artist, and want to get some of your work out there, and want to help a micro-publisher (me) create good looking books, let me know. I'm always looking for new artists. I think #6 can use a couple more pieces, so hit me up if you can spare a moment and draw some old-school "D&D" style art. 

Speaking of drawing, I used to draw really well when I was a kid. So I went to art school, but it ruined me. It taught me how NOT to draw, and that bums me out. I have a little degree in Design, but my work experience is mostly selling books and a few years doing IT for dot-coms. I want to draw again, and write more. And the games industry seems to fit what I want to do with my life. So that's my New Year's Resolution, draw more and write harder! 

Which comes to the last thing I want to share. I've been stubborn about PDFs. But I have to admit, as a [Nook] tablet owner, having hundreds of books in a portable unit is very convenient. The printed versions are just so much more practical at the table. And the physical process and final physical product is what got me into this in the first place. I'm going to start offering PDF versions of the zine. Offering them is just realistic. I have to figure a few things out first, but they should be made available next year, hopefully the same time number 6 goes on sale! But don't fret, the printed version will remain my priority. I'm considering following Evil Hat Productions and Bits and Mortar and offer the PDF for free with the purchase of the printed, stapled, folded and enveloped version! How does that sound? 

Questions and comments? I want to hear them! 

(Oh, yeah. Circle me on Google+)

Friday, November 16, 2012

On Open Content

Raven Crowking brought something up on his blog that was only a matter of time before I had to address. What is or isn't open content? I personally prefer Creative Commons, it gives you a bit more granularity on what is free to share or copy.  But because DCC RPG is licensed under the Open Game License (OGL) I think I have to abide by the same rules. Still, the OGL is share share-alike, which is fine with me. So, if you want to use any material from one of my articles in your product (mine only, i.e. by Reverend Dak,) you totally can. But you should add the following to your Section 15 of the OGL (In addition to the DCC RPG copyright by Goodman Games):

"Article name", Copyright 2012, Reverend Dak. 

I'd also appreciate an "additional writing by" credit, if you don't mind. Some of my articles are derivative themselves, and I try to make a point of it. So additional credit and copyright notice may be needed.

For anything else, you have to contact the author or artist yourself. I give each creator the option of how they want to be credited. Some choose not to publish their email or a URL, so contact me directly and I'll send you the right direction.

When in doubt, email me!

Tuesday, November 13, 2012

Stat this Monster!

This monster graces the cover of the latest issue. What is it? It comes is several sizes, that much I know. Over at the Goodman Games Fan Forums, I'm running a contest to stat this thing out. It will be judged by the artist, Mitchell Hudson, and me.

Post your submission here: Link!

The winner will be published in an upcoming issue, or as a web supplement. The winner will also get a free copy of #5, or any other issue or subscription extension.

Monday, November 12, 2012

Orc Player Class (Update)

The new issue should be arriving in your mailbox! 

There were some small omissions for the Orc Class:

Under Weapon Training, add the following to the end: 

Orcs may wear any armor that fits.

Under Rage, at the end of the second paragraph, add the following:

Any damage taken is reduced by the DR amount, e.g  an Orc with a Rage value of 9 reduces all damage from attacks by 2 while they are raging. The damage can never go below 0.

As an added bonus, you can find a custom character sheet for the Orc here:

The first run has SOLD OUT! (Which is awesome) But don't fret, more are on the way! (Which will include the omission and some tiny fixes.)

Thursday, November 8, 2012

Old Contest for Next Zine

A Bard
Over at the DCC RPG fan/community forums I'm running a contest, more like a challenge, for new classes for the next issue. I'm calling it the Classic Class Compendium. Player Classes for DCC RPG that the community decided was missing, needed or desired. The community spoken and it came down to the Bard, Gnome, Paladin and Ranger! So check them out here:

I'll be posting the polls up soon.

A box of zines, type V.

The actual zines are green. My phone just takes sucky pics.

Writing, done.
Art, done.
Lay-out, done!
Approval, APPROVED!
Shipping, Today!

I finished the folding and stapling this evening. Enveloping and stamping of subscription orders after breakfast. They ship as soon as I make it to the post office

You can go ahead and order your copy now! 

Wednesday, November 7, 2012

In the Prison of the Squid Sorcerer (Indiegogo)

There is a week or so left on this project, and I hope it gets funded. As an incentive, they've bumped up the base book to 64 pages! This makes it a bargain.

Daniel Bishop is involved, and he's a solid, talented and creative writer! I can't wait to see what twisted stuff he brings to this book.

As a Judge, you can never have enough drop-in encounters for your campaign! This book is full of them!

I scrounged up $20 (and I'm broke) because I want this book! You should too!

p.s. I pick up Crawl! no.5  from the printers today. A few hours of folding, stapling and envelope stuffing is next. Subscriptions should go out today or tomorrow and it should go on sale soon after. So hold on tight!

Tuesday, November 6, 2012

And the back cover!

Subscriptions ship ASAP. Regular sales SOON!


Writing, done.
Art, done.
Lay-out, done!
Approval, APPROVED!
Shipping, In Print.

Saturday, October 27, 2012

#5 [draft] is done!

...and I just finished the cover! Thought I'd share it...


Writing, done.
Art, done.
Lay-out, done!
Approval, currently waiting.
Shipping, tbd.

Tuesday, October 23, 2012

#5 is in Layout

Ok, an update. Not the epic one I promised, but an update none-the-less.

This is where we're at with Crawl! number 5:

Writing, done.
Art, done (this was actually the biggest hold-up.)
Lay-out, in progress.
Approval, tba.
Shipping, tbd.

So it's coming. The thing I've knew the most, as a newfangled mini-publisher, is that looks are everything, and it's not going to look good if you don't have good art... but what I've learned is that art is the biggest and stressful hurdles in this steeple chase. But I'd cleared it, so the zine is coming sooner than later!

Saturday, October 13, 2012

I suck at this

I got sick a day or two after I got back from my trip. Haven't had time to work on the zine, much less an update. But it'll come and I'll do a better job, I promise. I just need to shake off this cold...

Monday, October 8, 2012

Delays! Short update.

Sorry, but I just got back last night from a long trip and no orders went out while I was gone. I was able to check my email and answer a few, but not all... there were a lot.

Here's a quick update and report (because I have a busy week ahead:)

Crawl! #5 is written, and has been for a while. It's been mostly proofed, but final edits and art need to be done. So it's being delayed. It's a Monster themed issue for October. That's all I have time for right now. Jet lag is going to kick in soon, but these are my plans (in order):

  1. American Breakfast!
  2. Outstanding Crawl! orders!
  3. Clean up & unpack a bit!
  4. And then a full update!
So bear with me, I have a lot to share! (With pictures!) Here's a teaser:

What the...

Friday, September 7, 2012

CRAWL! No.4. On Sale Now!

The 4th issue of Crawl! is an adventure module by Yves Larochelle and art by Scott Ackerman. It features:

  • A complete adventure for 4 to 8 5th-level characters!
  • A detailed village full of interesting locals but with a hidden secret!
  • A nearby forest full of unique beasts including a dragon!
  • A deadly dungeon with a sinister evil!
  • Plus new magic items and more!

This adventure can be played in its entirety, or bits and pieces can be used on their own, including a random forest encounter table.

Buy it now! 

Better late than never!

A box full for Crawl! issue number 4...

...subscriptions will ship today (if I get them put together in time), and individual copies will go on sale tonight!...

Wednesday, August 29, 2012

Oooh, bad news.

For reasons beyond my control, Crawl! fanzine number 4 won't be available this week. I failed my check on this one. I hoped to have it on sale, and subscriptions shipped by today. That's not going to happen. I'll be out of town for the rest of week. I'm going to my annual camping trip to The Thing In The Desert...

To hold you off until I get back next week, here's a teaser for #4:

Hargn The River Dragon

The   shimmering   river   near   Thorum   is   named   after   its   equally shimmering  inhabitant,  the  dragon  Hargn.  Hargn  tends  to  keep  tohimself. He would rather enjoy the fish of the river than be bothered by land loving mortals. When in water, Hargn is virtually invisible and is  never  seen.  If encountered  out  of the  water,  he  appears  as  long tailed fishlike creature with scales of a silvery green pearlescent sheen. He walks on four legs, with each ending in large emerald like claws.

This dragon typically keeps to himself. He considers humanoids as any other  fauna,  they're  either  food  or  play  things.  There  is  a  1  in  20 chance that Hargn will be hungry and a 1 in 10 chance that Hargn will want to play. And by play, he likes to grab his play thing and bat it into the air with his tail. This tail slap can send a man sized creature flying 10 feet for every 5 points of damage taken. If attacked, Hargn will be highly aggressive and will fight to the death. Otherwise he will ignore the interlopers and disappear into his river.

Hargn, the river dragon: Init +8; Atk +11, 2 claws (dmg 1d8), bite (dmg 1d12), tail slap (dmg 1d20); AC 23; HD 8d12; hp 48; MV 50’ or swim 100'; Atk 4d20; SP Breath weapon, Spells, Amphibious, Fast Reflexes, Water passage, Wall of mist; SV Fort +8, Ref +12, Will +8; AL C.

Breath, Sleep Gas: Twice per day, Hargn can breath a cloud of sleep gas with a radius of 1d4 x 10' up to 60' away. All caught in the cloud must make a DC 18 Fort save or fall asleep for 1d6 hours.

Spell, Cause Fear: Spell Check d20+4; 11 or less, failure and lost. 12 or more, target flees for 1d3 rounds. (Fumble, caster flees for 1d4 rounds. Critical, target flees for 1d3 turns.) Will save vs Spell Check.

Spell, Magic Shield: Spell Check d20+4; 11 or less, failure and loss. 12 or more, caster gains +4 AC for 2d6 rounds. (Fumble, caster is blown back 10’ and knocked prone, taking 1d4 damage. Critical, caster gains +4 AC for 1d4 turns, automatically blocks Magic Missiles & mundane attacks.)

Spell,  Magic Net:  Spell Check d20+4; 11 or less, failure and lost.  12  or 13, failure, 14 or more,  a  shimmering net  fills  a  10  cu.  ft.  area  for 1d6 hours. Movement within the area is halved if using magic weapons, or strength check (DC 18)  to  break through the netting.  (Fumble,  caster becomes  wound  up  in  a  net,  strength  check  (DC  15)  to  break  free. Critical, up to 20 cu. ft. area.)

Water  Passage:  At  any time,  Hargn  can  move  into  or  pass  through water without leaving a wake or splash. Effectively becoming invisible in water.

Wall of Mist: Once an hour, Hargn can summon a wall of mist.  The wall is up to 100’ x 20’ x 100’. Within the mist, targets suffer -4 to all attacks and move at half speed.

Saturday, August 25, 2012

Thursday, August 16, 2012

Some Coffee with your Zine?

A hip micro roaster in LA carries copies of my zines, including my first "non"-D&D zine, Karaoke Hell. You should check them out. They have limited "tasting" hours where you can visit Scope Bar, their garage coffee bar. To find out when the bar is open, you have to follow their Twitter or Facebook. Or you can order their coffee and request to have one of my zines added to the order!

Reminder: Signed Copies of Crawl!...

...can be won or purchased from Harley Stroh at Gen Con Indy 2012:

But you have to find him! To help you out, here's his gaming schedule:

RPG1231217 Goodman Games Blades Against Death 8/17/12 10:00 8/17/12 14:00
RPG1231223 Goodman Games Fate's Fell Hand 8/17/12 16:00 8/17/12 20:00
RPG1231218 Goodman Games Blades Against Death 8/18/12 10:00 8/18/12 14:00
RPG1231224 Goodman Games Fate's Fell Hand 8/18/12 16:00 8/18/12 20:00

At other times, chances are good he'll hanging out with Doug Kovaks in the Artists Alley...

Tuesday, August 14, 2012

Bonus! A Tiny Extra for Crawl! #2

[Here's a little extra shared by Colin Chapman on the Goodman Games forums - Rev. Dak]

Web Supplement for Crawl #2

For folks who nabbed Crawl! #2 and use my expanded equipment article, here's a tiny extra. When rolling for the piece of free extra "adventuring" equipment a 0-level character starts with, roll a d30 instead of a d24, and add the following results to those on page 73 of DCC RPG Core Rules:

25. Blanket, Wool - 5sp
26. Cooking Pot, Small - 5sp
27. Shovel (staff) - 2sp
28. Signal Whistle - 4sp
29. Spyglass, x4 mag. - 25gp
30. Twine, 100-ft. - 1sp



[Originally posted here:]

Monday, August 13, 2012

Crawl! fanzine at Gen Con!... (kinda)

Harley Stroh, writer and lead adventure coordinator for DCC RPG, has offered to lug a box full of Crawl! zines around Gen Con! So what does that mean? It means you can purchase copies from him or if you're daring, you can try and win a copy! All three current issues will be available, as will a few printed copies of Jeremy Deram's DCC RPG Reference Sheets (with the cover I threw together for it, hand stapled by me.)

Here's the deal. You have to find him. He'll be running several adventures during the Gen Con, and he'll also be found hanging out with Doug Kovaks at his booth in Artists Alley. At these spots, he'll "giving away" a few products, including a limited amount of Crawl! zines and T-shirts from Purple Sorcerer Games. And by "giving away", it means you'll have to battle in The Great Gen Con Dice Off! But you don't have to take any chances, he'll be selling copies of Crawl! for me. As a bonus, you can get all three available issues as a bundle, and get a copy of the Reference Sheets risk free.


I failed to mention that as a special GEN CON bonus, all the copies are signed by me, and every copy is signed by some of my regular artists, editors & writers. It's worth noting that  #1 & #3 are signed by Brett Miller, the writer and artist for his iconic creation and Crawl! fanzine patron, Van den Danderclanden.

Thursday, August 2, 2012

Sample Legendary Anti-Magic Talismans

[Crawl! #3 was packed! I had to omit a few things, including a few more samples of Anti-Magic Talismans. So I present here more sample Talismans by Jon Wilson. A printable PDF will be available once the art is done!-- Reverend Dak]

Art by Lauren Simpson,  lrsimpson_gmail
Web Supplement for Crawl! No.3

Sample Legendary Anti-Magic Talismans by Jon Wilson

The Periapt of Lurr (d20 maximum)
A mighty enchantress was Lurr. None within her illusory realm could challenge her and win in a test of sorcery, not the least owing to this large, precious stone. Last known wielder: A man of two minds but of a single, superior body, who walks between worlds.

The Bleached Sudarium of Hallak Sketh (d16 maximum)
Sometimes a powerful anti-magic Talisman can be fashioned from the personal item of a supremely powerful mage. Such is the case with this Sudarium. Wearing the Sudarium around the neck and throwing one end over the shoulder is sufficient to charge it for use, making it effective when subtlety is called for. Last known wielder: A notably wealthy man in a city noted for its wealth; his personal fortune trumps all others.

The Lens of Sa-Thim (d14 maximum)
This Talisman is the bane of Chaos. When wielded against a foe of Chaotic alignment the debt it demands is two die-types lower than the die directed at the foe. Last known wielder: A vampyr hunter swinging a mighty,
reforged hammer.

The Madstone of Van den Danderclanden (d12 maximum)
This keratinous concretion, the size of a child's fist, works as a standard Anti-Magic Talisman, but the wielder (and linked spellcaster, if they are separate people) must make a Fort Save vs. DC 15 or be launched 1d4 rounds into the future each time the Talisman is activated. Last known wielder: Van den Danderclanden.

Tuesday, July 31, 2012

The Magic Issue (#3) On Sale Now!

Anyway, sorry for the delay, I had all kinds of problems this month but I was able to make my own deadline and get it on sale in July, phew! I had a few concerns at first, but it turned out to be a solid issue--packed to the limit! 

Instead of being redundant spelling out this issue's features. I'll let the back cover do all the work:

Back Cover of Crawl! number 3.

What's your hold up? Get it now!

Friday, July 27, 2012

Sneak peek of #3!

Sorry for the lack of updates. I've been busy trying to get #3 out the door by the end of the month. I failed my skill check. But it's done and will be shipped next week! Sorry about that. Here's a sneak peak at the cover!

Crawl! No.3
No.3 won't be on sale until later next week. Don't try to order it until then. Subscriptions will be sent ASAP. Remember, subscriptions start with the current issue, #2. So don't order a subscription until I post #3 for sale unless you want it to start with #2.

P.S. Want to win a copy of #1 AND #2? You gotta impress Erik Tenkar of Tenkar's Tavern! Go check it out!

P.S.S. It's Gary Gygax's birthday today. He would have been 74. Rest in peace Dungeon Master.

P.P.S.S. Don't forget to vote for your favorite publishers! Show them that the DCC RPG community rules!

Friday, July 20, 2012

Ennies Game Awards Voting Now Open

Somehow Crawl! fanzine is on the ballot for Fans' Favorite Publisher?! Wow. Am I the only 'zine on there? Well I'm pretty stoked about it. Thank you all so much for the nominations! It's really unexpected.

If you haven't voted yet, you have until July 29th! I've put a vote in for Goodman Games! Hopefully next year they'll make the ballot for best RPG with DCC RPG!

Tuesday, July 17, 2012

New DCC RPG Class Challenge!

An upcoming issue of Crawl! will feature new class options for DCC RPG! But to decide which classes to include I want to have the DCC RPG community help decide. The challenge has 4 stages. The first one begins with the proposal & suggestion stage, BRAINSTORM! So if there is a particular class you want to see in Crawl! make it known over at the forums:

Because of the number of possibilities, I hope to see several issues focused on new classes. So for this first one, I'd like to focus "classic" classes. 

The next stage will be a poll of the best suggestions, and the top 5 classes will be picked. And a call out for submissions will be made for each class.

Finally, they'll be critiqued and judged by the community, and a final poll will pick the best interpretation of each class.

Format suggestions are welcome on this thread:

Good luck, but most of all, have fun and be creative!

No.2, Introduction

While I work on No.3, I though I'd share the introduction to No.2!

Stuff of Legends

Welcome to the Loot! Issue. This issue is focused on one thing, stuff!
This issue introduces a simple Random Treasure Generator, Items
of Note,  Lucky Items, suggestions on rewarding Magic Items and
Legendary Items. A lot of the stuff I write is Judge-centric. I am the
DM after all. And most of the materials I create are genuinely for
me to use at the table as a Judge. But have no fear, there is stuff for
everyone! Also included in this issue are some new rules for Shields
and  Helmets  and  expanded  Adventurer  Equipment  and  Weapon
lists written by Colin Chapman. This issue also has our first feature
to support a third party campaign setting, a merchant by Jon Marr
from The Sunken City.

Treasure,  especially Magic Items,  are  a touchy subject.  Long time
players of D&D  are  used to  mundane,  or generic,  magic.  But that
kind  of magic  doesn't  exist  in  this  game.  It’ll  help  to  make  that
absolutely clear before starting the your DCC RPG campaign. I find
it easily reinforced by making all Magic dangerous, and therefore
less  desirable.  This  is  easy  to  do  when  you  have  an  aggressive
wizard  that  has  become  horribly  corrupted.  Then  again,  Magic
Items are so cool! When you use a lot of Old-School adventures, you
come across magic items that you feel obligated to reward. They’re
everywhere. But don’t. Replace them with Items of Note and Lucky
Items.   Items  of  Note  are   valuable   items,   noteworthy,   but  not
necessarily magic. Lucky Items are similar, but give players a taste
of unpredictable power at a cost, specifically luck. The fun thing is a
Lucky  Item  can  become  a  Magic  Item  through  legendary  deeds-
Legendary Items.  Imagine  your character using a  lucky sword to
cut  off the  hand  of an  ancient  god.  This  sword   can  become  the
Bane  of Ancient God.  Instead of inventing the  history of a  Magic
Item, you create it! Treasure will be modest in DCC RPG, but it can
be more valuable if it is significant beyond just gold value.

Keep treasure awesome!

Reverend Dak

Monday, July 16, 2012

A patron project for DCC RPG

Another crowd-sourced project is in the works, this time on Indiegogo! This one is a DCC RPG supplement, by Dragon's Hoard Publishing, that features new Patrons! The publisher is another indie start-up inspired and motivated by DCC RPG. The project is a book called The Unusual Suspects and its goal is to expand DCC RPG by focusing on patrons and their magic. 

Check it out!

Friday, June 29, 2012

CRAWL! No.2 On Sale Now!

The 2nd issue of Crawl!, the fanzine dedicated to Dungeon Crawl Classics Role Playing Game.

This issue features: Treasure Tables, Lucky and Legendary Items!

New weapons and equipment by Colin Chapman!

A merchant from the Sunken City by Jon Marr!

New art from new artists! (And our awesome regular ones too!)

Click BUY NOW! above or this!

Wednesday, June 27, 2012

Issue No.2 Is At The Printers!

Yup, it's being printed. Hopefully by tomorrow a bunch will be folded, stapled, enveloped, stamped and on its way to my faithful subscribers.

Individual orders for No.2 will begin Friday at the earliest. Please, do not use the Buy-Now buttons for No.1 to order No.2. There is no way I can field corrections. So please wait for it.

Any subscriptions that I get between now and tomorrow will still begin with Issue No.1. So if you want to start you subscription with Issue no.2, wait until this weekend.

To hold you off, please enjoy the following art from Mitchell Hudson, more of his stuff can be found at his tumblr site: it's really creative stuff!

The following pieces illustrate the Treasure Tables.

Monday, June 25, 2012

Summer-time Delays

There will be a slight, I hope, delay on the release of Issue #2. The delay is beyond my control, it might be the season, but I hope to start taking orders and get your issues out before the end of the week! Until then I thought I'd tease you with more art. This time it's by Daniel Bishop, aka RavenCrowKing.

Helmets by RavenCrowKing

Shields by RavenCrowKing
Daniel can be contacted at ravencrowking at hotmail.

Thursday, June 21, 2012

Coming Soon! (Number Two)

Here's a sneak peek at the cover for Issue #2, The Loot Issue! Featuring treasure. With more art and more pages! (Pretty much maxed out at 24 pages.) Issue #2 should go on sale next week!

Friday, June 15, 2012

Sold Out! (Again.)

But more are on the way. You guys are awesome. For some reason I got an influx of orders the last night, and this morning, and it wiped out my current stock of No.1. I had to dig into my Reserves (if you know what I mean) so I could fulfill as many orders I could, because starting this afternoon I'll be really busy through Sunday. Then I'll be out of town early next week to go camping on a local island  (yes, we have those in LA, it's called Catalina.) So starting now there will be a delay in shipments because 1. I have to print more and 2. I'm going to be crazy busy until Wednesday! Plus I need the break.

On a plus-note, I finished the lay-out draft of No. 2. I'm very proud of it. It's The Loot! Issue. It'll feature things like TREASURE, MAGIC ITEMS and not-so-magic items. Tons of new weapons & adventuring equipment and a merchant that knows "just the right guy" that might be interested in some of your wares. I have to print a test run or two to find any weird glitches that don't show up on monitors and then send it in for approval. With any luck, you'll find your copy of No.2 in your mailbox in a week & a half! For now here's a little teaser from one of my artists/players, Lauren Simpson.
Treasure Chest by Lauren Simpson
Also! There have been inquiries about the next issue and subscriptions. Please don't use the Issue No.1 link to buy Issue No.2, there will be a new link. Subscriptions will, by default, start with the CURRENT ISSUE, which is No.1 at this time. If you already ordered No.1 separately, and decided on a subscription, PLEASE MAKE A NOTE stating the subscription starts at No.2. Actually, I'd prefer if you waited until No.2 becomes available to start your subscription. But I'll do my best to make sure I don't screw up any orders.

The tentative On-Sale date for Issue No.2 is June 26th. Subscriptions will start at No.2 at that time. I really can't make any exceptions, because it's a matter of efficiency and accuracy. It's really confusing as it is.

Friday, June 8, 2012

Committed to the Community

I want to make it clear that Crawl! is dedicated the Dungeon Crawl Classic RPG community as a whole, not just the DCC RPG Core Rules. I mean this to showcase original fan based DCC RPG materials and show support for all the fantastic stuff from Third Party Publishers (3PP)!

Crawl! fanzine supports them all!

Publishers! Got a sample for your setting you want to share? How about something new? Submit it!

Fans! Have something that would work with one of the 3PP settings? Let's see it. If you think it's good, it probably is. Propose it and we'll go from there.

Artists! Get noticed! We publishers are always looking for some new talent. Show us some samples!

Thursday, June 7, 2012

Another DCC RPG Kickstarter is live!

This time it's a application for iOS and Android:

The Crawler's Companion App for DCC RPG!

I have an early beta of the APK, and it's awesome as is. Hands-down, already, the best dice roller for the Android, and include all the DCC RPG reference charts you need, with a randomizer on top of it?! Handy Dandy. Your pledge gets it out to the public for FREE (On Apple App & Amazon App stores), but as a backer you'll get copies of a Purple Sorcerer adventures! That's pretty sweet.

Now off to scrounge up more monies...

Wednesday, June 6, 2012

DCC RPG Kickstarters!

It's obvious that I'm a huge fan of DCC RPG, therefore I want the game to succeed. And it's pretty clear that a game's success is dependent on support. Support that comes from the fans and from the original developer being the most apparent. But support from third party publishers also helps. The amount of 3rd Party support that DCC RPG has gathered has been fantastic. I'd argue that amount of 3rd party products a game has directly reflects its success. DCC RPG has had several out the gate!

Now two more DCC RPG related products are currently on Kickstarter: Tales from the Fallen Empire, a sword & sorcery campaign setting and Appendix N Adventure Toolkits, a series of DCC RPG advenuture modules.
(And these are the only ones that've been announced...)

Appendix N has quadrupled its goal, Fallen Empire has a bit to go. But I'm sure it'll be met. also been funded! They're both really cool additions to your DCC RPG collection and could easily be used in any existing campaign. I know they'd work in mine.

What's Tales from the Fallen Empire?
"Tales" is a complete and detailed campaign set in a post-apocalypic world of ancient Sorcerer Kings and rising empires.

What makes it cool?
Six new classes, new spells inspired by Babylonian & Egyption mythology, survival & scrounging rules, and a 0-level adventure. Even if I don't use the setting as written, there is enough crunch to add to my game that would make this worthwhile. 

What's Appendix N Adventure Toolkit?
The toolkits are DCC RPG adventures that can be plugged into any DCC RPG campaign. 

What makes it cool?
So far it's up to 3 adventures! They'll be printed adventures, but include the PDF. They'll have several player handouts included and they'll be in the small but sweet, 8.5 x 5.5" format. If the pledges get high enough, they'll include a box!

I totally dig both products, and I seriously want them. I'm not sure I can afford everything, but if I could, I would support them in an instant. Looks like really good stuff. I also want to support these, and all other 3PP materials in my zine! (Hear that fans?)

Tuesday, May 29, 2012

Back on schedule!

A quick note while I get all my crap in order:

All orders that came in this weekend have shipped! I really appreciate all the support.

Special Gold Metal Editions are officially sold out! I was able to sneak in a couple to random orders last week. There might be a copy at the two FLGSs I've previously mentioned.

Reviews are starting to come in! I appreciate them all and especially the constructive criticism!

Art for Issue n.2 is starting to come in and they look fantastic! Teasers in a few days.

And one final note...

CHECK THIS OUT!: It's an online dice-roller and table reference for DCC RPG! Pretty amazing.

Thursday, May 24, 2012

Memorial Weekend 2012!

PARTY!!! (Adventuring party, that is...)

So I technically sold out of the first printing of Crawl! I can't believe it. I had to make two runs to the printers to fulfill orders that came in the last couple days. I'm stoked. Crawl! is officially successful as far as I'm concerned. I'm going to celebrate by running Sailors of the Starless Sea tonight for my gaming group. Then starting Friday I'm going to Gamex 2012 and run some DCC RPG each night. I'll have copies of Crawl! on hand. I might have a couple of those "black" copies left. We'll see. If you buy one from me, I'll give you printed copy of the Aplus's Reference Sheets with my version of the cover in yellow card-stock. Deal? So I hope to see some of you there. Don't be afraid to find my table during my time slot (8PM Friday & Saturday) and say hi or buy a copy of Crawl!

On that note, I'll be gone all weekend, so I won't be able to ship any orders until after Monday. Sorry!

Time to get ready for tonight's game. And until everyone gets here, it's time to listen to some Metalcast.

Tuesday, May 22, 2012

Straycouches R Us

Confused about Straycouches or Straycouches.Com? You may have seen it before. It's the Internet domain that hosts my email and other websites. So don't worry! It's not spam or a phishing attempt. I marked a bunch of online orders as "shipped" last night, so you would have received an email in the wee hours stating that Straycouches has shipped your order. That was me! Heck, you may even receive your zine before you check your email.

Crawl! fanzine is published by Reverend Dak d/b/a Straycouches.Com.

Monday, May 21, 2012

On Sale Now!

Crawl! Fanzine No.1, is officially available for sale! Shipping immediately!

Those that have pre-ordered should have their copy in their mailbox soon! I hope you enjoy the surprise.

Congratulations to Goodman Games for the Official release of an amazing game!

Friendly Local Game Shops!

The following game shops will be stocking Crawl! fanzine. They will be available starting tomorrow!  

4116 W. Burbank Blvd
Burbank, CA 91505
1795 E. Colorado Blvd.
Pasadena, CA 91106 
If you're a retailer, and you want to support a tiny independent publisher, email!


This is a big week. DCC RPG should be shipping from the distributors to your FLGSs & online stores! Which means 3rd party pre-orders should start shipping tomorrow, and some stores might even have their books by tomorrow! Exciting!

For me, I'm hitting the post office to do some shipping myself. And then I'll be visiting my local FLGS and soliciting Crawl! Think they'll bite?

This Thursday my amazing weekly gaming group continues with Sailors on the Starless Sea. Then this Friday and Saturday I'll be running DCC RPG adventures at the Gamex (Strategicon) 2012 convention here in my home town of beautiful, but dangerous, Los Angeles. What a week!

By the way, if you're a Games Shop owner, or if you're friends with one, have them contact me if you think they should stock Crawl!

Friday, May 18, 2012

...and redundant posts.

Sorry, redundant posts. I thought the original posts didn't go through, they were just stuck in the ether and only showed up now.

Damn technology.

More teasers to hold you off until Monday.


A box of Crawl! fanzines. Get your order in!

A box of Reference Sheets. Do these yourself.

Thursday, May 17, 2012

DCC RPG at GAMEX (Strategicon) 2012

I'll be running two 0-level games at Strategicon's Gamex 2012, Memorial Weekend, in Los Angeles if anyone wants to play. I'll be running The Portal Under The Stars on Friday night and Sailors On The Starless Sea Saturday night. I'll also have copies of Crawl! No.1 on hand. If you're going to be there please join the game, or say Hi! Shoppers can shop for FREE, only gamers need registration.
My games start at 8PM each night, I'll probably be running around the exhibitor or open-gaming halls all day before that. If anyone wants to coordinate a meet-up during the day, email me: [rev d.t dak @t straycouches d.t com] I might be found at the bar on occassion.

My schedule:
Friday May 25, 8PM
 DCC RPG: The Portal Under The Stars
Introductory 0-level adventure. An introduction to DCC RPG, 0-level character creation and short adventure. All materials provided.
Seeking wealth and escape from their peasant lives, the characters investigate a supernatural portal that appears only once every half-century when the stars are right.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past awaits.
7 players
Ages 13+

Saturday May 26, 8PM
DCC RPG: Sailors On The Starless Sea
Introductory 0-level adventure. An introduction to DCC RPG, 0-level character creation and short adventure. All materials provided.
Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past awaits.
7 players
Ages 13+

Wednesday, May 16, 2012


Guess what? The official release date is one week away! That means in just over a week everyone will have their delicate fingers smashed by the puppy killer that is the DCC RPG Core Book. This also means I'll be able to ship the pre-orders of Crawl! fanzine no.1! I have surprise for all pre-orders, but I don't want to say what it is. It was inspired by a little joke that I took as a challenge, and you saw what happened the last time I felt challenged. I step it up. So here's a hint: 


The next couple days are going to be spent folding, stapling, enveloping, labeling and stamping. Then I go on a quick trip to the desert for the weekend, then Monday will be a trip to the post office. So expect your copy of the zine sometime in the next week or two! 

Tuesday, May 15, 2012

Aplus's DCC RPG Reference Sheets (and a cover I made.)

This is awesome. Jeremy Deram, or Aplus, of People Them With Monsters Blog has compiled some of the frequently used tables from DCC RPG into a digest sized document that can be printed as signatures, folded and stapled into a zine-like booklet. It's awesome, and you can download it from here:
He has even shared the cover he used for his personal copy:
I've decided to make my own and include a cheat sheet for PC creation. You can see it here:
and download it from my

Sunday, April 29, 2012

Coming Soon!

Harley Stroh, one of the creative talents behind DCC RPG and some DCC RPG adventures shared this!:

Click pic to go to original forum thread/share.
RIIIGHT?! Pre-orders are getting their copies really soon. I'm getting really anxious.

I still can't ship Crawl!, but I wish. I love the beat-up copy of the DMG, mine looks just like that.

Wednesday, April 25, 2012

Teaser of Contents!

I can smell the faux leather bound cover of the Heavy Metal edition from here! I swear, it's close. Which means the Crawl! creeps even closer to being shipped. I thought I'd share this:


Wizards & Warriors! Part 1
Pulp Fantasy and Swords & Sorcery Campaigns
Van Der Dandenclanden! Part 1
A patron from the imminent future by Brett Miller
Save or Die!
New death and dying rules
Variable DCs!
New rules for non-combat task resolution
OSR Conversions: Spells!
Using classic, old-edition spells

Tuesday, April 17, 2012


This guy started it: I decided to take on the challenge and not just stop at a cover, but make a full on zine using the last several posts from my D&D Blog (which is found here: All articles appeared there first.)

Some of the posts were plugs for Crawl!, so I thought I'd get clever and make them ads. I also took a plug for the DCC RPG PDF and made that an ad too. It took me few hours, most of it spent formatting text and re-doing some art so it matches a style that I like. I highly recommend comparing the original posts with the ones found in the zine. No way was I perfect, but the analog version was fun to figure out. As a special bonus, it features new art from Crawl! fanzine and an early version of an article that will be appearing in Crawl! No.2! Best of all, I'm making this available free as a PDF, in both a readable and printable format. I might also release it as an epub ebook, we'll see. 

Any way, I present to you REV. DAK D.M., zine no. 8: 

PDF for reading This will take you to the site where you read it online or download. (I took down the embed, it was slowing down the site.

PDF for printing The "for printing" version is formatted (impossed) for double-sided (duplex) printing on Letter sized paper (A4 should work fine, too.) Just print double-sided, fold & staple!

If someone wants me to send them a printed version, I can do that! Dwolla, Paypal or Google Wallet $2 ($3 if you're in Canada, and $3.50 overseas) to or just email me. Make sure you let me know what you're buying (DAK, D.M. No.8). Keep in mind that this won't be the highest quality paper (Crawl! will be printed on premium paper.) This will be cheap, but cool. Also note that there aren't any back issues. Issues 1 through 7 don't exist!

Friday, April 6, 2012

DCC RPG PDF for Pre-Orders is out!

If you pre-ordered a copy of DCC RPG before April 1st, you would have recieved an email to download the full copy of DCC RPG PDF!

I have to say, it is beautiful. Full color covers and end papers are included, and they're amazing.

This also means the game has been approved for PRINT! Can you smell it? I can't wait to lay my hands on this Mighty Tome.

The general release of the PDF should be soon. Unfortunately I still can't send Crawl! No.1 until the book gets released.

Monday, April 2, 2012

Pre-sale Now Available!

Click on the Pre-Sale link on the right, or here, to pre-order your copy of Crawl! fanzine No.1 now! Subscriptions are also available, just scroll to the bottom. We're taking Google Checkout, Paypal and Dwolla payments. The Google and Paypal checkouts should be familiar to everyone, just make sure you select the correct Shipped to: destination. Dwolla purchases are unusual, but they're just as secure if not more secure, and for a limited time you can save 25 cents, or $1 for each 6-month subscription! Just follow the specific directions below the "Buy Now" buttons for Dwolla purchases.

Please remember that the zine can't be sent until after DCC RPG officially goes on sale. Unfortunately I don't have an ETA for that.

Thursday, March 29, 2012

A Dwolla Experiment

I'll be honest, I'm not the biggest fan of Credit Card companies and big banks. But the only way to accept money online is to use something like PayPal or Google Checkout. They're tied very closely to the banks and credit card companies. They both charge exactly the same, 2.9% + $0.30 per transaction. And they're all notorious for censorship, withholding money and privacy concerns. At the same time I don't want to prevent someone from buying my zines. I want to make it as easy as possible, so I'll be offering checkouts through both Paypal and Google Checkout. That should cover 90% of the people out there that buy things online.

But! If you're like me, and don't like getting fleeced by the banks & CC companies and their monopolistic hold on e-commerce, I suggest you check out Dwolla [and create an account now!] I've been doing some research and I find, so far, that they're a pretty solid company. They're the closest thing I've found to using CASH online. They charge a flat-rate of $0.25 per transaction, sort of. I say "sort of" because micro-transactions less than $10 are free. See that? Free. Since my zine is going to be way less than $10 (we're currenntly looking at $3.50 in the US, shipped, each.) I'll save at least $0.33 if you use Dwolla. In fact, I want to pass a bit of that savings to you. When you pre-purchase your copy of Crawl! with Dwolla, it'll be at the reduced price of $3.25. It's my incentive to get more people on-board.

There's a catch. Well, there's a few. One, you have to create a Dwolla account, and add your banking information to transfer funds which takes a day to verify. This is no different than creating a Paypal, Amazon or Google Wallet account. But I know people are wary about such things. Two, this isn't available outside the US, which is a bummer. Finally, Dwolla is new company and they don't have the fancy click and paste features to make "Buy now" buttons either. So when you make a purchase with Dwolla, it'll take you to a special hub (this page to be exact!) So  if you're daring and willing, you can try it and pre-order your copy of Crawl! No.1 now by following these instructions after clicking the orange Pay with Dwolla button (and save a quarter!):
  • First confirm the price, $3.25 each.
  • Select Single Payment. 
  • Enter your name, snail mail, and email address in the Memo or Details window. 
  • Complete transaction.

Pay with DWOLLA

Or you can wait until next Monday, when the pre-sale officially starts.

Please leave me comments below, or contact me directly at if you have any questions or concerns.