Crawl! no.13: Deathmatch! Available Now!

Thursday, May 2, 2024

Introducing DCC AFTER DARK at Gamex 2024

At this year's GAMEX, May 24-27, 2024, DCC judges from across SoCal will be coordinating a couple nights of weird and wacky adventures across the DCC Multiverse. 

DCC After Dark will feature the weirder and wackier side of the DCC RPG rules, and showcase its diversity and flexibility. 

We'll be running multiple tables at the same time slot: 8PM, Friday and Saturday. All games will newbie friendly, in the same room, and there is the possibility of table hopping (purely optional, no pressure).

Anyone (with valid badges) can check it out, and possibly jump in at any time. Judges discretion and seating limits apply, so registering is still recommended to reserve your seat. But we'll try not turn anyone away.

I'll be running the following sessions: 

FRIDAY 8PM

System: DCC RPG, Dungeon Crawl Classics

Scenario: DCC AFTER DARK: Against the Cult of the Hippie Commune (event)

Description: Play humble townsfolk in 1960’s rural America attempting to rescue innocent teenagers from the clutches of a sinister hippie cult. Dirty bikers, dark rituals, and strange weed smoke await those brave enough to confront the mysterious Jackie Starr and his minions. An American! Cult! Classic! Part of DCC After Dark, late night sessions of adventures across the DCC Multiverse. Table hopping may occur. Newbie friendly.

SATURDAY 8PM

System: DCC RPG, Dungeon Crawl Classics

Scenario: DCC AFTER DARK: The Tower Beneath the Cerulean Eclipse!

Description: When the last sliver of moon slip, a tower appears. Those caught within its circular walls are swept away to a dust filled dungeon of rooms and chambers crawling with monsters. But you're here for it and you came prepared, because your heard there is treasure. A Dungeon! Crawl! soon to be Classic! Part of DCC After Dark, wacky adventures across the DCC Multiverse. Table hopping may occur. Newbie Friendly.

Early Registration has begun. Go sign up!

Wednesday, April 17, 2024

Introducing Deathmatch! Deck no.1

A premium accessory for Crawl! no.13: Deathmatch!


Crawl! Deathmatch! 72-card core deck for use with Crawl! no.13: Deathmatch! is NOW AVAILABLE in PRINT & PLAY.

For a limited time, you can purchase the PRINT & PLAY edition of this deck for HALF OFF! Not only that, you will have an option to get the PRINTED DECK at COST (approximately $13 USD + shipping, varies) through DriveThruCards. 

The regular price of the printed deck will be $33 (or $20 for the digital print-yourself edition). Through this special sale, you'll be able to get the PRINT & PLAY edition now and save $10, that'd be 50%-off! Or a total of 33%-off the printed deck when it becomes available. 

This set also includes a VIRTUAL DECK of all the cards, in PNG format, that can easily plug into your favorite Virtual Table Top. 

FREE DEMO: Full color versions of the MINDLESS STATE cards are now available to download and print now, for free. See the Download Demo section on the main page to check out some sample cards that you can use with your Deathmatch game now!

Thursday, April 4, 2024

Crawl! Deathmatch! Deck no. 1: Coming Soon!

A spread from the Deathmatch! deck.

The printed deck and Print & Play version coming soon. Stay tuned!

Wednesday, April 3, 2024

Crawl! no. 13: Deathmatch! Bonus: Mindless State and Danger Die reference cards

Another set of cards I realized would be handy would be the condition cards for MINDLESS STATE. So I made them, and now they're included with Crawl! no. 13 as a PRINT & PLAY pages of these cards and their backs.

DIRECTIONS: Print out the card sheet at 100% (no scaling). Cut them out evenly. Printing the backs is optional, especially if you're going to put them into sleeves --- standard TCG sleeves (MTG, etc.) should work if you print the cards at 100%. They should end up similar to these (my printer is a bit rough, and the final design has changed slightly to be easier to read):

Give each player one of these cards, have them place a d4 (or their HD?!) on their cards to indicate what state their PC's mind is during the DEATHMATCH!

A bonus DANGER DIE card is also included as a handy reference for the judge.

This is AVAILABLE NOW to download if you own Crawl! no. 13!

The new FULL COLOR designs will be available as PRINT & PLAY and as a printed DECK soon!

Saturday, March 30, 2024

New 2024 Update to Crawl! no.1! INCOMING!

Update: Updated Aether Editions now available for download over at Gumroad and DriveThruRPG.

A minor update to the FIRST ISSUE of the ORIGINAL ZINE compatible with DCC RPG is coming. The AETHER EDITION is available RIGHT NOW for FREE (PWYW) over at Itch.Io (link)! This update will eventually make its way to DriveThruRPG, Gumroad, and other sites. The only significant change is the cover: 


You may be wondering what this AETHER EDITION is, well it's just calling the "digital (PDF) editions" something less TECHNO than "digital" and using something more ARCANE and ANCIENT. The print edition won't be called this, it will be simply called the CLASSIC EDITION for it being a classic zine. There are otherwise no major updates or changes. Just a few things cleaned up, and some things updated to current DCC RPG standards. 

I'll be slowly updating every issue in the same way. Some issues will have some major updates or be expanded in some way, but nothing drastic. All online stores will get these updates FREE, new printings of the classic zines will also incorporate whatever changes. 


Monday, March 25, 2024

Crawl! Deathmatch! (Intro) by Loot the Body : (and other updates)

Crawl! no.13: Deathmatch! has an official soundtrack!

Loot the Body has created a track for the latest issue of Crawl! Eyeball emoji!

I asked for, "...a 10-minute ambient loop that starts with heavy doom industrial metal riffs, then bleeds into tense, creepy, and chilling ambient droning?" (Yes, just like the Quake Intro by Nine Inch Nails.) 

A few days later, I got this:


How to use: In the deathmatch realm this track is exactly 10-minutes long, actual local time may vary due to time dilation and space fluctuations. Use this track when on a run, or as a timer --- get hyped the first two minutes, and then focus and zone for the final eight. When used during a DEATHMATCH! put the track on loop, and when the metal riffs begin again, bump everyone's Mindless State UP ONE towards Hate! and let the carnage commence.

In other news:

I've been working on the Deathmatch! cards again. I have a 72-card deck designed. It contains a full load of weapon cards (enough for 6 PCs), various cards to represent minor power-ups and each of the major artifacts (pentagram, biosuit, etc.). In addition, the deck includes random traps and hazards (as described in no.13). This effectively makes a deck of random traps, hazards, and magic items to stock any dungeon map. I go into more details over here. They're very cool (i think). Here's a teaser of the new, updated, design: 


I have a lot of other news and updates, but I don't want to get ahead of myself.

Be seeing you,

dak